################################# # General Settings # ################################# # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. backend = "glx" # Enable/disable VSync. vsync = true; # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. detect-client-opacity = true; # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. detect-transient = true; # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage use-damage = true; # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. log-level = "warn"; # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: # Controls wether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. wintypes: { tooltip = { fade = true; shadow = true; shadow-radius = 0; opacity = 0.85; focus = true; }; dnd = { shadow = false; }; menu = { shadow = false; } dropdown_menu = { shadow = false; }; popup_menu = { shadow = false; }; utility = { shadow = false; }; }; ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. blur-method = "dual_kawase"; blur-strength = 6; #blur-method = "gaussian" #blur-size = 14 #blur-strength = 10 #blur-background = false #blur-background-frame = false # Exclude conditions for background blur. # blur-background-exclude = [] blur-background-exclude = [ "window_type = 'desktop'", "window_type = 'menu'", "_GTK_FRAME_EXTENTS@:c" ]; ################################# # Corners # ################################# corner-radius = 6 rounded-corners-exclude = [ "window_type = 'dock'", "class_g = 'i3-frame'" ] ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) shadow-radius = 20; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = .75; # The left offset for shadows, in pixels. (defaults to -15) shadow-offset-x = -18; # The top offset for shadows, in pixels. (defaults to -15) shadow-offset-y = -18; # Specify a list of conditions of windows that should have no shadow. shadow-exclude = [ "name *= 'VLC'", "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "_GTK_FRAME_EXTENTS@:c" ]; ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.15; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.05; ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 1.0; # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. inactive-opacity-override = true; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 1.0 # Specify a list of conditions of windows that should never be considered focused. focus-exclude = [ "class_g = 'Cairo-clock'" ];